AT&T Government Solutions selects Parvus vehicle interface computer for U.S. Army OneTESS

Dec. 1, 2008
Engineers with AT&T Government Solutions Inc. in Vienna, Va., needed a vehicle interface control unit (VICU) for the U.S. Army’s next-generation tactical engagement simulation system.

Engineers with AT&T Government Solutions Inc. in Vienna, Va., needed a vehicle interface control unit (VICU) for the U.S. Army’s next-generation tactical engagement simulation system. They found their solution at Parvus Corp. in Salt Lake City. Parvus won an initial order worth roughly $200,000 for 14 preproduction VICUs.

Parvus’s VICU will be installed in the One Tactical Engagement Simulation System (OneTESS), which are deployed at Army training centers and planned for use on Bradley M2/M3A3 armored personnel carriers, Abrams M1A2 SEP main battle tanks, and M109A6 SP Paladin self-propelled howitzers.

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The VICU component is based on Parvus’s DuraCOR 810 commercial off-the-shelf (COTS) processor platform, available with optional MIL-STD-1553 interfaces from Data Device Corp. in Bohemia, N.Y. The modular DuraCOR 810 is a rugged, open-architecture solution for military command, control, communications, computer, intelligence, surveillance, and reconnaissance (C4ISR) applications. It is engineered to survive harsh environmental conditions as outlined by MIL-STD-810F, as well as to meet the power requirements of MIL-STD-1275 and MIL-STD-704.

The Army Program Executive Office for Simulation, Training, and Instrumentation (PEO STRI) earlier awarded a contract to AT&T Government Solutions Inc. for Phases II and III of OneTESS, worth about $94 million.

“The Army’s OneTESS has the capability to support up to brigade-level, scaleable to theater-level, training and testing exercises,” says a representative. “OneTESS will provide live combined arm Force-on-Force and Force-on-Target training zthat supports all Army tactical missions.”

OneTESS is a component of the Army’s interoperable, systems-of-systems, live-virtual-constructive operational architecture, designed to simulate combat for live players.

For more information, visit Parvus online at www.parvus.com.

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