Posted by Courtney E. Howard
ORLANDO, Fla., 6 July 2011. Cubic Simulations Systems, the virtual training systems arm of Cubic Corp. (NYSE: CUB), has delivered to the Florida National Guard (FLNG) a virtual training system designed to provide advanced virtual training for mounted and dismounted infantry operations. The full solution includes a man-worn, virtual-reality training system component, called COMBATREDI, and a vehicle training platform--both of which are integrated with the VBS2 game engine, the U.S. Army's game engine of record.
COMBATREDI is intended to deliver fidelity, portability, and flexibility while training dismounted soldiers in warrior tasks and battle drills in a synthetic environment—enabling soldiers to train anywhere, anytime without the need for dedicated facilities.
COMBATREDI further combines a high-resolution, helmet-mounted display (REDISITE) with a man-worn tactical computer (REDITAC) optimized to run the latest commercial and military game engines, as well as a compact motion sensor suite (REDITRACK) and simulated weapons (REDIFIRE) based on Cubic's EST 2000 system. The result, according to a company representative, is a unique, tetherless soldier training ensemble that is durable, easy to use and maintain, and ready for training today.
"COMBATREDI is the latest in a comprehensive line of immersive training products specifically designed for the individual soldier," says Mark Saturno, director of business development for Cubic Simulation Systems in Orlando.
The Warrior Skills Trainer (WST) component for vehicle training or mounted operations incorporates Cubic's Engagement Skill Trainer weapons, said to be the only simulated weapons validated by the U.S. Army for ballistic accuracy, performance, and overall operation.
Soldiers have the option to engage targets while in a simulated moving vehicle, or to dismount and engage on foot.
Cubic's FLNG solution marks the first fielding of multiple, integrated training devices operating VBS2.